|My troops at the start - confident and shouting lots of 'helpful advice' at the enemy|
The Basic Impetus rules offered more depth than I thought they would. I was originally dubious about needing a '6' or double '5' to score a hit - but seeing how quickly units could disappear on a damage/save roll, it balanced out. My units could hit hard, but if the Roman heavy infantry could absorb the initial blow, they were able to grind out the combats, which I felt reflected the flavour of the armies we were using.
|Have to learn to use these guys better...|
|Because they and my General were all I had left at the end|
In fact, I was so pleased with the rules that on the drive home I just kept churning through all the other periods it would be cool to play with these smaller Basic Impetus armies (until a look at my painting inbox sobered me up).
I'm certainly keen to paint up more units and have another crack at Rome, I'll definitely try some tactics more advanced than "charge", now that I have a better understanding of the rules.
|The view when two bloggers clash|